The AI is still quite rough and needs touching up in a lot of places, so I title this as "Phase 1". It is important to note that I am not trying to make an unbeatable "year 20XX" AI I just want them to be (generally) good and fun to play against. I threw in a few Debug Menu options for changing the CPU's propensity to shield, as well as techchase defense options to make a CPU always spotdodge/roll after teching/getting up.ĬPUs are actually fun now and provide a whole different type of challenge! A lot of their actions are frame perfect so you can learn a lot from them as well.Spacies will side-b (shorten too), and up-b sweetspot, mangle, M2K angle, etc. All other characters recover as they normally would. Spacies are the only characters with new code for recovering. A small list of added techniques include: shielding, dashdancing, shffl'ing, wavedashing, ledgedashing and other ledge options, spacies shining and lasering, and more.It's not a 100% AI rewrite, but more of an extension to the default AI that overrides vanilla button inputs whenever certain criteria are met. I wrote an insanely large assembly function to make CPU characters use advanced techniques in natural situations, quite randomly.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |